First game
Deadeye
A Wild West quickdraw competition. Every player works the same range, the same targets, the same two minutes — three stages, three guns. Highest score places first.
Enter live competitions where every player faces the exact same challenge. Winners are decided by pure skill — never luck, never lag. Compete, climb the board, and win real prizes.
One game ships at a time, and it ships proven. Deadeye opens the arena — the rest stay chained until the engine that decides winners has earned its keep.
First game
A Wild West quickdraw competition. Every player works the same range, the same targets, the same two minutes — three stages, three guns. Highest score places first.
Maze sprint · one seeded grid
Vertical descent · pure reaction
Nerve & timing · push your luck
Every game on Blitz runs the same way. One entry fee, one prize pool, one challenge that every player faces — and the clock decides who takes it.
An agent near you opens your account, sends an invite link, and sells you credits — or come straight to us. There's no public sign-up. One balance across every game — entry fees leave it, prizes land back in it.
Every entry fee drops into one prize pool. Whatever the game, every player gets the same seeded challenge — and it is locked by a public hash before the round opens, so nobody can rig it against you.
Race it, sprint it, fall through it, or shoot it — the server re-runs your inputs to verify your run, and top finishers earn prizes. A bad connection can make a rival look choppy. It can never change who wins.
Straight answers to the things worth being suspicious about.
No. Gambling takes your money and hopes luck goes your way. Here you pay to enter, everyone gets the exact same challenge, and whoever plays it best wins. Like a running race, not a lottery. Luck decides nothing. Players must be 18 or over.
No, and you don't have to trust us on it. Before a round starts we seal the challenge in public, so nobody can see inside and nobody can swap it. When the round ends we open it up. Anyone can check it's the same one. If we ever changed it, everybody would know.
Cheating, no. Your game never tells us your score — it sends us every move you made, and we play it back ourselves to work out the score. Anything impossible gets thrown out, with no prize. Bots are the hard one. A program that just plays inhumanly well makes moves that look real. So we freeze prizes on scores no human hits, have a person check them, and match you against your own skill level. We keep it under control. Nobody in this business can promise more — and anyone who does is selling something.
It can't cost you the round. Your score comes from how you played, not how fast your connection is. Bad internet can make a rival look jumpy on your screen. That's all it can do.
Credits are what you play with — entering costs credits, winning pays credits, and one balance works across every game. Pick them up from an agent near you, or come straight to us. Turning credits back into money goes the same way, in reverse.